
Driver: Parallel Lines isn't nearly as messed up as the last Driver game. Considering how completely jacked most of Driver 3 was, that's not really saying much, but it's still worth saying. Parallel Lines is a mostly competent game that's probably the most blatant Grand Theft Auto clone to date. Considering that GTAIII was, in many ways, picking up where the first two Driver games left off, maybe this is just a case of turnabout being fair play. Either way, Driver: Parallel Lines isn't broken, but it's almost completely uninspired and devoid of the little things that make these sorts of games entertaining. The characters fall flat, the story is uninteresting, and the gameplay controls are often inadequate. When you add to that some drab mission design, you've got a game that looks good on paper but simply can't add up to a game worth playing.
The action opens in 1978. You, as an 18-year-old named TK, have moved to New York City in search of excitement. You're pretty good behind the wheel of a car and quickly catch on with a crew of criminals looking to make it big. Because this is the late '70s, "making it big" eventually turns out to mean "starting a cocaine empire." But, as these things normally go, stuff doesn't pan out quite so well for TK, and he gets locked up for 28 years. This fast-forwards the game to present day. TK gets out of the joint in 2006 with revenge on his mind, and the story picks up from there. It's a potentially interesting premise that falls apart because none of the individual characters are very compelling or likeable in either era.
No comments:
Post a Comment